domingo, 29 de março de 2009

Review: Lost Planet

I just finished playing through Lost Planet and here are my thoughts about the game.

What's nice
  • Riding robots is a lot of fun. Each robot has its own characteristics, some have special weapons and most of them can pickup weapons left in the game. 
  • The avatar can withstand almost any attacks if he has enough Termal Energy left. It's a concept similar to the rings in Sonic the Hedgehog. Considering that termal energy is mostly plentiful, it's possible to be really careless while not in a robot, making the game a bit easy in most sections. 
  • It's a very interesting world.
What's evil
  • The game feels empty. The story advances only through cutscenes, unlike the first mission, where the tale is told through action. The avatar friends are shown only in cutscenes, they don't affect the gameplay. I think the structure of the first mission should be better used in other missions. Controling a party would be much more fun. Scripted events during battles would make the game more interesting.
  • The last mission is frustating. There are no clear benefits of destroying the tower, so why are we given this choice? Futhermore, the last robot attacks are awfully unresponsive.
  • Typical evil and mad villains.
  • Weak story.
What could be done
  • Give missions a better structure than get from point A to B killing everything in your path.
  • Make the other characters relevant to the gameplay.
  • The story should explore better the nice world that was created.

Mission

Hello!

Better start introducing myself: I am a computer programmer and a fan of games and as so, I like to create my own games. This blog is a space to share some thoughts and to learn how to be a game designer. After all, who wants to be a game designer? 

:)